hlsw is pro, fucked if i know why your av is picking sq as a virus, try downloading the latest version (even if it is 308403843 years old)
that's 2 rigs that avast has picked up SQ with having tojan. 1 AMD with XP and 1 INTEL o/s vista. dl exe serverquery and reinstalled same problem. don't panic !!!! anyway as long as i can get back on game server, all will be well with the world again. ta
sounds to me like your virus scanner a lump of shit.. uninstall and get something better :P
hey avast started to do that with servery query for me too yesterday. i installed qtracker. i don't like it as much.
Thanx wch maxbrose is the way to go. avast is good! while i got his post going could some-one give me the rundown on setting up binds for item and place plz bind 2 team_say ^7(#i) available. (#L) is weak @(#I) carn't remember and haven't found a cfg with details of those binds.
AVG picked it up as a virus a while ago too, sent them an email etc with the .exe, they fixed it :)
If you are after something like All Seeing Eye, I like Qtracker http://www.qtracker.com/
IN4ME said...Thanx wch maxbrose is the way to go. avast is good! while i got his post going could some-one give me the rundown on setting up binds for item and place plz bind 2 team_say ^7(#i) available. (#L) is weak @(#I) carn't remember and haven't found a cfg with details of those binds.
It's all in Quake III Arena\cpma\docs\Client.txt but here it is anyway buddy:
Chat Tokens
-----------
#A - Armor
Current Armor level.
#a (lower case) does not change color according to armor level
say_team "Hurting bad - #H/#A"
#C - Corpse
The location where you last died
say_team "Overrun at #C"
#D - Damaged by
The last player to score a hit on you
say_team "#D is heavily armed! RUN AWAY! RUN AWAY!"
#E - Enemy presence
Detailed information on all enemies in your FOV
"2 enemies", "EFC", "Enemy QUAD plus 1", etc
#F - nearest Friendly player's \name
Not the same as #N which uses \nicks when available
bind ? "say_team drop; Dropped weapon for #F"
#H - Health
Current Health level.
#h (lower case) does not change color according to Health level
say_team "Hurting bad - #H/#A"
#I - nearest Item
Shows the nearest "significant" (weapon, armor, powerup, or MH)
available item, including dropped items. So if you kill an enemy
you can just
say_team "#I available"
#L - Location
Many maps have terrible target_location entities e.g. PG on PRO-Q3DM6
shows as YA. This shows the nearest "significant" item spawn (weapon,
armor, powerup, or MH), whether the item is there or not
say_team "Took/waiting for #L"
#M - aMMo wanted
Lists all types of ammo for weapons you have that are empty or nearly so
say_team "Need #M"
#N - nearest teammate's \nick
Note that this requires your teammate to have set his \nick
bind ? "say_team drop; Dropped weapon for #N"
#P - last Pickup
say_team "Took #P"
#S - item in Sights
You have to look directly at the item. The item can be a dropped item,
healthbubble or a major one. Distance to the item is irrelevant.
#T - Target
The last player you hit
say_team "#T is weak - finish him!"
#U - powerUps
Powerups you carry - Includes flags
#W - Weapon
Lists the current weapon and ammo you have. #W is red if you have less
than one box of ammo, else white. #w (lower case) does not change color
according to ammo level.