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TF2 Update [21/12/2007]

noetix, 10:38am 21st December go to team fortress 2

A required update to Team Fortress 2 and it's dedicated server have been released. Please run hldsupdatetool to update. The specific changes include:

Team Fortress 2:
- Sudden Death mode is now a server option (a convar) and defaults to OFF
- Sapped buildings now take slightly less damage from the Spy who sapped them
- The Medic's Medigun now charges at an increased rate during Setup time, to remove the need for self-damage grinding
- Fixed an rcon/console command that could cause server crashes
- Prevented players from playing the "civilian" class
- Prevented players from hiding their name in the scoreboard
- Fixed exploit where the Medigun UberCharge wouldn't drain if you switched weapons
- Fixed decals not being correctly applied to the world in some cases
- Fixed critical bullet tracers not being visible to players other than the firer
- Fixed first person spectator view of the Spy watch not showing the correct cloak value
- Fixed the teleporter's player shaped particles not drawing
- Fixed the flamethrower stuttering when firing directly into a building
- Fixed a rare crash that can happen when a player being healed leaves the server suddenly
- Fixed rocket trail effects sometimes existing permanently in world
- Added effects to players when they earn an achievement, visible to other players nearby
- Tweaked achievement HUD fonts and color palette for more readability
- Improved stat gathering for map play times to increase accuracy
- Improved stat gathering around draws to better understand why they're occurring
- Fixed occasional misreporting of syringe gun & fireaxe damage distances to the stats system
- Fixed an occasional crash caused by an achievement not being found during a game announcement

Dustbowl:
- Now waits until either team wins fully before changing to another map on server timelimit expiring
- Teams now score a point per captured control point, rather than per sub round
- Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point
- Fixed gaps in stage gates that allowed snipers to kill defenders during setup
- Fixed several model and brush perch exploits in stage three
- Added stair access to the upper area in stage three after the first cap
- Limited line-of-sight at the first control point in stage 3 to remove a griefable sniper spot

Source Engine:
- Fixed some audio buffer support issues with Vista
- WorldVertexTransition under dxlevel 80 + 81 now correctly uses vertex alpha to blend the two textures
- Improved the console in the graphical UI version of the dedicated server

SourceTV:
- Relay proxies can now record demos now with tv_autorecord 1
- Fixed an interpolation code bug during demo playback that was resulting in view jitter
- Added several TF specific game events to SourceTV auto director logic
- Increased the average shot length by 2 seconds

Jason
Has been edited 1 time.
back to the top flat / nested Start of Replies (10)
perverse you are not logged in
10:47am 21-12-2007 #1

- Fixed exploit where the Medigun UberCharge wouldn't drain if you switched weapons <- fucking gay.

the rest is awesome though.

thrax you are not logged in
11:10am 21-12-2007 #2

Agree'd, originally swapping weapons didn't save the uber and then a while later it did... now it's an exploit and been removed.... which is pretty homo, but I can live with it.

Great success on all the rest though! Esp. the removal of the gaps high in the map and snip greifing spots etc... TF2 is just getting more and more polished its great :D Now they just need to nerf the demoman a little... ;)

DeKrow you are not logged in
11:11am 21-12-2007 #3

Only gay for Medics who don't know when to time their Ubers.

It's great to see their commitment to keeping this game balanced, they still have a passion for it despite (or may be due to) the long years it was vapourware. Fantastic they didn't just push it out the door and say "there, it's done, are you happy now". Unfortunately a rather rare stance nowadays, but that makes it more admirable when it does happen.

perverse you are not logged in
12:45pm 21-12-2007 #4

DeKrow said...Only gay for Medics who don't know when to time their Ubers.
er fuckin no? it's got nothing to do with being a good medic or not.. actually the best medics used this to their advantage by getting 2 full offensive pushes out of the 1 uber. how about thinking before you type in the future?

thrax you are not logged in
01:13pm 21-12-2007 #5

Maybe you should ask Santa to bring you a clue for Christmas DeKrow :) Lord knows your lacking one.

DeKrow you are not logged in
01:45pm 21-12-2007 #6

I stand by what I said, but I also respect your right to disagree (though secretly I think you're a clueless cunt)

Merry Christmas to all :)

illicit you are not logged in
02:43pm 21-12-2007 #7

AHahah I love slashquit.

The main thing I want to know is.....

"Teams now score a point per captured control point, rather than per sub round"

Does this change anything on the GA ladder in regards to how these games are scored.

neg. you are not logged in
03:14pm 21-12-2007 #8

thats a dustbowl change only ian you ctupid sunt

illicit you are not logged in
04:15pm 21-12-2007 #9

No shit mother fucker. What I am asking is does that mean the attacking team can win without caping all three maps?

DeKrow you are not logged in
10:07pm 21-12-2007 #10

illicit said...AHahah I love slashquit.

Nuff said :)

back to the top flat / nested End of Replies (10)
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