Source Engine:
- Fixed a bug in networking that would cause long stalls (up to 10
seconds) when a split packets weren't be reassembled properly, which forced a full update to the client(s)
- General optimization to tracelines
- Fix for broken .dem file playback
- Added backward compatibility code to allow demos recorded with protocol 12 to continue to be playable under protocol version 13
- When showing "WARNING: Connection Problem", now indicate the number of seconds remaining before an auto-disconnect will occur
- Fixed a bug that would cause NULLNAME to be shown as the player's name in the scoreboard for a short time.
Team Fortress 2:
- Fixed exploit where spectators could spawn into the world without actually joining a team
Hydro map changes:
- Fixed an exploit that would allow players to jump out of the map
Granary map changes:
- Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture
- Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum
- Minor visual tweaks to the BLU side between capture points 2 and 3
- Clipped off a super high (demo pipe jump) perch in the middle area
- Increased base round timer to 10 minutes
- Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route)
- Minor changes to lighting in the middle area
- Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy's run from this spawn to enemy capture point 2)
- Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds)
- Fixed material alignment and model interpenetration issues in home spawn rocket rooms
SourceTV:
- Increased default bandwidth rate from 5 to 8 KB/sec for spectator clients
- Increased SourceTV demo buffer size for table class descriptions from
64 to 96KB. Team Fortress 2 was running over this
- Performance improvement for copying unreliable data buffers to SourceTV clients
- Updated the list of events in TF2 tagged for the director to play
Jason
You said it al....
Looks like they've just made granary even easier to roll cunts on as long as you've got some momentum up.
Going off our last 2 games, these changes could mean an all new severity of punishment for the opposition.
as with every other update.. totally happy with it.
valve - keep up the good work.
I can't believe they are making the first point easier to cap. Obviously there play testing = 12 v 12 pub spam.
Its already retard hard to hold as it is during clan matches.
yeah for sure - not that I'm not 100% happy with the update, but if your on the defensive that first point is near impossible to hold against an all out rush/attack. Now there's less visibility for the defenders and faster respawns for the attackers... its gonna be all over once the 2nd point is done cause 1st will turn into a whitewash.
I've been on a poorly organised pub team (yes, I know that's a double negative, and possibly triple negative sine I'm on the team :) and in that situation the final cap doesn't need to get any easier. It might also encourage the engineer class spamming that I've already seen too much of, as well as the "final cap" sentry spamming - whereby the engi's focus their efforts on protecting the final cap rather than providing support for attacking or progressing the lines of defense as caps are made. It's like preparing to fail, but making it slightly more delayed, eeesh, forehead slap!
ive had a good run around the "new" granary, and certainly a bit has changed, nothing too negative tho.
The last points gonna be FUCKED to defend now, so much more cover to get in close, plus an extra window coming out from the catwalk