Active Discussion
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| People still waiting for QLive invites | 10:36am, 30th Nov 08 | 178 |
| Premium Gamer is now online! | 10:32am, 28th Nov 08 | 3 |
| Quake Live Servers | 8:14pm, 27th Nov 08 | 35 |
| Left 4 Dead | 11:56am, 27th Nov 08 | 18 |
| cod4 help | 7:10pm, 26th Nov 08 | 0 |
| New GMail themes? | 9:47pm, 25th Nov 08 | 4 |
| improbable new comp | 1:28pm, 24th Nov 08 | 12 |
| Kicked for no reason | 5:33pm, 21st Nov 08 | 13 |
New Topics
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| Premium Gamer is now online! | 11:01pm, 27th Nov 08 | 3 |
| cod4 help | 7:10pm, 26th Nov 08 | 0 |
| New GMail themes? | 9:32am, 21st Nov 08 | 4 |
| Left 4 Dead | 2:15pm, 12th Nov 08 | 18 |
| Kicked for no reason | 8:42pm, 11th Nov 08 | 13 |
| Trying to host a server | 4:30pm, 01st Nov 08 | 5 |
| improbable new comp | 8:09am, 29th Oct 08 | 12 |
| I'm a noob | 6:49pm, 24th Oct 08 | 3 |
Premium Gamer is now online!
noetix, 11:01pm 27th November 3 comments
Server Changes
noetix, 06:40pm 22nd August 13 comments
gs2.premiumgamer.com:27961 premiumgamer.com ~ Q3 1v1 #1
gs2.premiumgamer.com:27962 premiumgamer.com ~ Q3 1v1 #2
gs2.premiumgamer.com:27963 premiumgamer.com ~ Q3 CTF
gs2.premiumgamer.com:27964 premiumgamer.com ~ Q3 RA3
gs2.premiumgamer.com:27965 premiumgamer.com ~ Q3 TDM/CA/FFA
gs2.premiumgamer.com:27962 premiumgamer.com ~ Q3 1v1 #2
gs2.premiumgamer.com:27963 premiumgamer.com ~ Q3 CTF
gs2.premiumgamer.com:27964 premiumgamer.com ~ Q3 RA3
gs2.premiumgamer.com:27965 premiumgamer.com ~ Q3 TDM/CA/FFA
Server Issues
noetix, 08:26am 20th May 31 comments
Our servers will be offline for an extended period of time. The only server that remains can only run a limited amount.
Running: CPMA 1.46
http://files.slashquit.net/x/q3/cpma146-nomaps.zip (7.6M)
Listing
gs2.slashquit.net:27961 SlashQuit.net VQ3 1v1 #1
gs2.slashquit.net:27962 SlashQuit.net VQ3 1v1 #2
gs2.slashquit.net:27963 SlashQuit.net VQ3 CTF
gs2.slashquit.net:27964 SlashQuit.net Q3 RA3
Running: CPMA 1.46
http://files.slashquit.net/x/q3/cpma146-nomaps.zip (7.6M)
Listing
gs2.slashquit.net:27961 SlashQuit.net VQ3 1v1 #1
gs2.slashquit.net:27962 SlashQuit.net VQ3 1v1 #2
gs2.slashquit.net:27963 SlashQuit.net VQ3 CTF
gs2.slashquit.net:27964 SlashQuit.net Q3 RA3
Game Servers back online
noetix, 01:32pm 25th April 14 comments
The game servers have moved to a different data centre & therefore a different IP.
DNS should be updated for those using gs1/gs2/gs3/gs4.slashquit.net.
DNS should be updated for those using gs1/gs2/gs3/gs4.slashquit.net.
CS ProMod Beta 1.0 Released!
noetix, 12:48pm 19th October 20 comments
This is a HL2 based mod. Its aim is to bring back some of the fun stuff thats been removed over the many versions of CS & CS:S.
csp_b1.zip (32mb)
- SlashQuit.net
- CSProMod.com
Servers
- gs2.slashquit.net:27015 SlashQuit.net | CS ProMod Beta #1
- gs2.slashquit.net:27021 SlashQuit.net | CS ProMod Beta #2
- gs1.slashquit.net:27035 SlashQuit.net | CS ProMod Beta #3
- gs1.slashquit.net:27045 SlashQuit.net | CS ProMod Beta #4
- gs3.slashquit.net:27055 SlashQuit.net | CS ProMod Beta #5
csp_b1.zip (32mb)
- SlashQuit.net
- CSProMod.com
Servers
- gs2.slashquit.net:27015 SlashQuit.net | CS ProMod Beta #1
- gs2.slashquit.net:27021 SlashQuit.net | CS ProMod Beta #2
- gs1.slashquit.net:27035 SlashQuit.net | CS ProMod Beta #3
- gs1.slashquit.net:27045 SlashQuit.net | CS ProMod Beta #4
- gs3.slashquit.net:27055 SlashQuit.net | CS ProMod Beta #5
Upgrade
noetix, 10:57am 11th October 92 comments
It is done.
Let me know if there are any problems.
Just a reminder for people logging in. You use your EMAIL ADDRESS to login & the password you've always used.
Let me know if there are any problems.
Just a reminder for people logging in. You use your EMAIL ADDRESS to login & the password you've always used.
Spring Cleaning
noetix, 02:42am 26th September 32 comments
Its almost 3am, I have work tomorrow & its going to blow. But hey, when doesn't it?
I thought it would be a good time to discuss whats happening with SlashQuit.
The Website & Development
The website is old. As much as I think the design is still modern, if it doesn't impress me, I can't stand the sight of it. To rectify this problem, I have designed a new SQ interface. Based around the same concept as the current site, which uses a single background image & transparency for containers.
You could argue whether the new interface is 'new' or just an upgrade, but it makes everything more neater & easier to work with.
Along side the old website is the old backend. The backend is basically the functionality of the whole site.
Adding to this backend has been such a problem, that its halted our development. Considering all our good ideas rely on communicating with the website, nothing has changed in the past year.
To get back on track, we needed a new backend & now its almost complete. In a week or two you should see the upgrade.
What to Expect
The majority of this upgrade is to enable me to work on SQ projects again. There will be some features that are missing, as it takes time to write all these smaller options.
The big change you should notice is the functionality of the Interface & the speed in which pages are delivered. I think the fastest page has gone from ~34ms to ~9ms.
When it comes online, life will be as usual, though after a few months you should see more & more features appear.
The Future
The big project that I've already started working on is a Tournament Manager. The old one that we had running a while ago wasn't designed for users to run their own competitions, nor did it really cater for a lot of things. The new one we're building should fix all design faults of the previous.
The other things that are in mind are user based features. We have access to servers & can host large files, so we'll start coming up with a few ways to give you more access.
Clarification
I am the owner of SlashQuit in every way. I want SQ to provide Australia with professional gaming in a high quality. We don't pack too many servers onto each machine so you should get the best pings in the country (we're in Sydney). We do everything ourselves & don't download some packaged piece of shit which plenty of other randoms already have.
Ryan (incognito) helps me by managing all our servers (5), and with that hes got my permission to do whatever he wants.
The Games we Play
The games we run are the games we play. I am playing TF2 so once the TF2 Linux Binaries are out, we'll have quite a few servers up for it.
All other games (including Q1/Q3/Q4/Warsow) are going to be depreciated. If you would like to run one of these games, which includes updates to the community & running tournaments, please do!
We will support any tournaments that you run. If you fellas want to run a Quake 3 ring while we're doing our TF2 thing then you can. You ask for XYZ servers & we'll see what we can do.
Ok..
I need to go now. I have the Flu & staying up this late typing out bullshit is annoying.
If theres anything I've missed, reply & I'll post answers.
I thought it would be a good time to discuss whats happening with SlashQuit.
The Website & Development
The website is old. As much as I think the design is still modern, if it doesn't impress me, I can't stand the sight of it. To rectify this problem, I have designed a new SQ interface. Based around the same concept as the current site, which uses a single background image & transparency for containers.
You could argue whether the new interface is 'new' or just an upgrade, but it makes everything more neater & easier to work with.
Along side the old website is the old backend. The backend is basically the functionality of the whole site.
Adding to this backend has been such a problem, that its halted our development. Considering all our good ideas rely on communicating with the website, nothing has changed in the past year.
To get back on track, we needed a new backend & now its almost complete. In a week or two you should see the upgrade.
What to Expect
The majority of this upgrade is to enable me to work on SQ projects again. There will be some features that are missing, as it takes time to write all these smaller options.
The big change you should notice is the functionality of the Interface & the speed in which pages are delivered. I think the fastest page has gone from ~34ms to ~9ms.
When it comes online, life will be as usual, though after a few months you should see more & more features appear.
The Future
The big project that I've already started working on is a Tournament Manager. The old one that we had running a while ago wasn't designed for users to run their own competitions, nor did it really cater for a lot of things. The new one we're building should fix all design faults of the previous.
The other things that are in mind are user based features. We have access to servers & can host large files, so we'll start coming up with a few ways to give you more access.
Clarification
I am the owner of SlashQuit in every way. I want SQ to provide Australia with professional gaming in a high quality. We don't pack too many servers onto each machine so you should get the best pings in the country (we're in Sydney). We do everything ourselves & don't download some packaged piece of shit which plenty of other randoms already have.
Ryan (incognito) helps me by managing all our servers (5), and with that hes got my permission to do whatever he wants.
The Games we Play
The games we run are the games we play. I am playing TF2 so once the TF2 Linux Binaries are out, we'll have quite a few servers up for it.
All other games (including Q1/Q3/Q4/Warsow) are going to be depreciated. If you would like to run one of these games, which includes updates to the community & running tournaments, please do!
We will support any tournaments that you run. If you fellas want to run a Quake 3 ring while we're doing our TF2 thing then you can. You ask for XYZ servers & we'll see what we can do.
Ok..
I need to go now. I have the Flu & staying up this late typing out bullshit is annoying.
If theres anything I've missed, reply & I'll post answers.
I've been a big fan of Logitech for many years. Since my MS mice kept dying (I had like six), I moved to the MX300, MX310 & G3. I also used their Elite Black Keyboard at home & at work too.
However, today marks the day where I make the switch to Razer gear.
I am now using a DeathAdder mouse & a Tarantula keyboard. Just from the look of these two products, you can see these come from the new generation of Razer.
The old Diamondback I've been using at work feels like a cheap peice of plastic. As soon as I made the switch, it felt like I was back home using my Logitech gear. Then after extended use it feels even better.
Technically speaking, its also faster than the G3/G5 mice, or overclocked MX3xx/MX5xx as posted on ESReality's Mousescore Guide.
Now the Tarantula keyboard. I think this is the best part of my switch. I am now using a gaming keyboard, which makes a very big difference. Most of us are using a keyboard that hasn't changed at all in the past 5 years, and even those changes have been to include media keys or extra hotkeys.
This keyboard has been designed for gamers. Every keystroke is easier & quicker thanks to the Hyper-response Keycaps & 1ms response time.
There are a few bugs to the keyboard though. The most annoying of the lot would be the headphone extension thats built into the keyboard's cable, has interferance, causing a high pitch noise thats easily audiable. This was a selling point for me, though in the end, a keyboard is for typing. I will be getting in contact with Razer to see if theres any easy way to fix this.
The palm rest is firmly built into the keyboard's structure. There is no way you can remove it. On a side note, the other keyboard they make, the Lycosa, can remove the palm rest. And to touch lightly on the Lycosa, its the same as the Tarantula. The only major difference is the design & the fact they've used Laptop keycaps instead of the usual. Those that are fans of Laptops can jump on this boat.
The other problem folks will have an issue with, is the size, its huge. I feel like im sitting down at a NASA control station.
In short, I recommend people have a look at the 'gaming keyboard' scene. Saitek has also been recommended to me, though I thought the Razer keyboards looked nicer & had a bit more of a brand name behind them.
I do think the new Logitech Wireless keyboards look nice, but once again, theres no corded model for gamers.
The mouse is also really good, I don't think I need to go over the importance of a high speed mouse. Most people have a G5 or a Microsoft V3, and are happy with the performance. If you are planning on getting a mouse, I recommend the DeathAdder highly, spec wise & for comfort.
However, today marks the day where I make the switch to Razer gear.
I am now using a DeathAdder mouse & a Tarantula keyboard. Just from the look of these two products, you can see these come from the new generation of Razer.
The old Diamondback I've been using at work feels like a cheap peice of plastic. As soon as I made the switch, it felt like I was back home using my Logitech gear. Then after extended use it feels even better.
Technically speaking, its also faster than the G3/G5 mice, or overclocked MX3xx/MX5xx as posted on ESReality's Mousescore Guide.
Now the Tarantula keyboard. I think this is the best part of my switch. I am now using a gaming keyboard, which makes a very big difference. Most of us are using a keyboard that hasn't changed at all in the past 5 years, and even those changes have been to include media keys or extra hotkeys.
This keyboard has been designed for gamers. Every keystroke is easier & quicker thanks to the Hyper-response Keycaps & 1ms response time.
There are a few bugs to the keyboard though. The most annoying of the lot would be the headphone extension thats built into the keyboard's cable, has interferance, causing a high pitch noise thats easily audiable. This was a selling point for me, though in the end, a keyboard is for typing. I will be getting in contact with Razer to see if theres any easy way to fix this.
The palm rest is firmly built into the keyboard's structure. There is no way you can remove it. On a side note, the other keyboard they make, the Lycosa, can remove the palm rest. And to touch lightly on the Lycosa, its the same as the Tarantula. The only major difference is the design & the fact they've used Laptop keycaps instead of the usual. Those that are fans of Laptops can jump on this boat.
The other problem folks will have an issue with, is the size, its huge. I feel like im sitting down at a NASA control station.
In short, I recommend people have a look at the 'gaming keyboard' scene. Saitek has also been recommended to me, though I thought the Razer keyboards looked nicer & had a bit more of a brand name behind them.
I do think the new Logitech Wireless keyboards look nice, but once again, theres no corded model for gamers.
The mouse is also really good, I don't think I need to go over the importance of a high speed mouse. Most people have a G5 or a Microsoft V3, and are happy with the performance. If you are planning on getting a mouse, I recommend the DeathAdder highly, spec wise & for comfort.
Gone are the glory days of SGL, those LAN’s we all came together and enjoyed so dearly. SGL’s final event as its own entity before Cyberslam takes over was held last Saturday. What should have been a day of tribute was sadly anything but. Many of the older members of SGL decided to come along which left some of us feeling a bit nostalgic. However, the event simply failed to deliver on many fronts.
One of the biggest gripes of the day was the lack of an acceptable internet connection, or perhaps anything at all. Many paying gamers were left without a means to be able to update Steam and in turn unable to play games such as Team Fortress 2. So with one of the newest games sidelined for the time being, many turned to leeching to fill the time until competitions began.
DC++ has always been SGL’s method of choice for bringing file swapping together, but alas when that many people at once want to exchange it tends to have its problems. No bother, there are always fun competitions to play throughout the event. The day’s events saw a call for Unreal Tournament... 1999. I understand the need to find a game that most can play, but to pull something from the shelf of eight years ago was a bit of a stretch. Surely, was there anything new to throw down the gauntlet? This was answered by Guitar Hero 2 on the Xbox 360’s kindly setup down the front. Competitors were called up at around 10am to sign-up for this seemingly cool battle. Upon leaving the event at 4:30pm the comp had still not happened, not even the mention of a time. Guitar Hero 2 still got a work out don’t you worry, but by an SGL admin and friends. Never mind the handful of people patiently waiting to play, it’s not like they wanted to anyway. Anyhow, let’s move onto the pleasant features of the day.
For your $25, you were entitled to lunch and dinner as provided by BBQ. This apparently was one highlight, quoted by Destrado as being “not that burnt” and “at least it’s not the dingo meat they used to use” or thereabouts. Another credit to SGL was the location. While it was a smaller hall than the Macquarie Uni location, the benefit of curtains to shield glare was greatly appreciated. Parking was a small issue but not unreasonably so and still allowed for the inevitable announcements for people to move their cars or be towed.
Altogether, it was a disappointing day. I remember the feeling I used to have on the way over to SGL, the excitement of a killer day of entertainment, meeting up with friends, and the chance of winning a couple of prizes on the side. While the friends aspect was met, the rest of SGL was a very large let down to the majority of people. I hope sincerely that Cyberslam is able to do something with the LAN, as I truly wish to see it back to its former glory. For now however I continue to regret having attended and paid my $25, much like a dedicated fan goes to see an old music performer, and finds they have lost ‘it’ over the years.
One of the biggest gripes of the day was the lack of an acceptable internet connection, or perhaps anything at all. Many paying gamers were left without a means to be able to update Steam and in turn unable to play games such as Team Fortress 2. So with one of the newest games sidelined for the time being, many turned to leeching to fill the time until competitions began.
DC++ has always been SGL’s method of choice for bringing file swapping together, but alas when that many people at once want to exchange it tends to have its problems. No bother, there are always fun competitions to play throughout the event. The day’s events saw a call for Unreal Tournament... 1999. I understand the need to find a game that most can play, but to pull something from the shelf of eight years ago was a bit of a stretch. Surely, was there anything new to throw down the gauntlet? This was answered by Guitar Hero 2 on the Xbox 360’s kindly setup down the front. Competitors were called up at around 10am to sign-up for this seemingly cool battle. Upon leaving the event at 4:30pm the comp had still not happened, not even the mention of a time. Guitar Hero 2 still got a work out don’t you worry, but by an SGL admin and friends. Never mind the handful of people patiently waiting to play, it’s not like they wanted to anyway. Anyhow, let’s move onto the pleasant features of the day.
For your $25, you were entitled to lunch and dinner as provided by BBQ. This apparently was one highlight, quoted by Destrado as being “not that burnt” and “at least it’s not the dingo meat they used to use” or thereabouts. Another credit to SGL was the location. While it was a smaller hall than the Macquarie Uni location, the benefit of curtains to shield glare was greatly appreciated. Parking was a small issue but not unreasonably so and still allowed for the inevitable announcements for people to move their cars or be towed.
Altogether, it was a disappointing day. I remember the feeling I used to have on the way over to SGL, the excitement of a killer day of entertainment, meeting up with friends, and the chance of winning a couple of prizes on the side. While the friends aspect was met, the rest of SGL was a very large let down to the majority of people. I hope sincerely that Cyberslam is able to do something with the LAN, as I truly wish to see it back to its former glory. For now however I continue to regret having attended and paid my $25, much like a dedicated fan goes to see an old music performer, and finds they have lost ‘it’ over the years.